Narrative and Meaning in Ordinary Interactive Software

نویسنده

  • William A. Stubblefield
چکیده

Narrative representations have become recognized as an important tool for software design. Such design techniques as use-cases and the user stories of eXtreme Programming [26] exploit narrative’s ability to represent a complex sequence of actions in a coherent, systematic structure. This is true, not only of games, storytelling systems and other directly narrative applications, but also of ordinary interactive software. Much of the power of narrative is in its ability to engage the user community at the level of its values, goals and relationships. However, if software designers are to create systems that people will find meaningful, intuitive, and useful, they must look beyond narrative form to its fundamental role in the social creation of meaning [1-7]. As designers, we are participants in this social process.

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تاریخ انتشار 2003